MDIA 2218 - Game Art III
|Campus:||Adelaide College of ArtsandDes|
|Contact:||Up to 6 hours per week|
|Restriction:||Available to BMedia, BCtveArts, BMus and DipMus students only|
|Available for Study Abroad and Exchange:||No|
|Available for Non-Award Study:||No|
|Quota:||A quota of 20 applies|
|Assumed Knowledge:||Competent in Adobe Photoshop, Quixel, Autodesk Maya and UE4|
|Incompatible:||Not available to students who have entered BMedia program via TAFE articulation|
This course provides advanced development in the field of 3D modelling, texturing and optimization for interactive game media. This course introduces the game engine Unreal Tournament 4 and explores importing 3D files into a game platform. It further develops art skills required to design and develop 3D models and textures for a variety of genres that utilise interactive digital technology. This course puts particular emphasis on modelling, texturing and game engines. Students work with software such as Autodesk Maya, Photoshop, Quixel and UE4. It provides an entry point for Level IV in Game Art. Students at this level should be starting to reach industry-level standards.
Study Abroad student tuition fees are available here
Only some Postgraduate Coursework programs are available as Commonwealth Supported. Please check your program for specific fee information
Course OutlineA Course Outline which includes Learning Outcomes, Learning Resources, Learning & Teaching for this course may be accessed here
|Term||Last Day to Add Online||Census Date||Last Day to WNF||Last Day to WF|
|Semester 2||Mon 10/08/2020||Wed 19/08/2020||Fri 30/10/2020||Not Available|
No classes available.